2/16/2023 0 Comments Oblivion color map mod![]() On the image, click "Filters" scroll down to map, and click normal map. Once you've reached that point, it's time to transform it to a normal map. Your texture will change to an alpha/transparent version of the blanket. Where it says "From:" you'll see a white bar, click it and select black on the color picker window and click OK. Click "Layer" again and scroll down to Transparency and click "Color to Alpha"Ī Color to Alpha box will open. Next, you need to add a color to the Alpha Channel you just made. Start by clicking "Layer" then scroll down to Transparency and click "Add Alpha Channel" Since this is a tutorial and we have a new texture open yet, let's go ahead and make a basic custom Normal Map. The new name has a different depth than the old name, so you would need a new normal map, otherwise the old name will ghost under the new one! The exception would be things like signs, for example, where you change the name. ![]() ![]() You will be able to use this shortcut in the majority of your retextures. Blanket06_n.dds -> aaTestBlueBlanket_n.dds ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |